Category Archives: Games


friv – Today’s update for World of Tanks: Xbox 360 Edition will add several new features, tanks, and weather effects.

The seven new tank destroyers include the M8A1, T49, M18 Hellcat, T25/2, T28 Prototype, T30, T110E4. In addition, a few Soviet Premium Tanks like the Valentine II, Matilda IV, IS-6, SU-122-44, and Churchill III are now available as well.

Update 1.2 also adds two new battle arenas, Fisherman’s Bay and Abbey Courtyard. Here are some more details about the two maps:

  • Fisherman’s Bay: Take advantage of excellent ambush opportunities with sloping hills covered in bushes, plus a combination of open spaces and irregular terrain.
  • Abbey: Find the abbey’s courtyard at the highest point on the hill and explore three roads that allow passage from the north and south.

The update also includes a weather variant system, so now you’ll be able to play on every map in rain, snow, and at night. A fresh batch of Tank package upgrades with a variety of guns and Xbox Live Achievements have also been introduced.

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King’s trademark dispute with CandySwipe dev has been resolved

Candy crush saga cheats – King was getting a lot of flak last year over its trademark of the words “candy” and saga”. This led to David vs Goliath-esque legal battles between King and indie devs like The Banner Saga developer Stoic, and CandySwipe developer Albert Ransom. The Candy Crush Saga publisher eventually decided to back down in the US and it looks like Stoic and Ransom have come to amicable terms with the mighty publishing giant.

Ransom posted a statement yesterday on his official site clarifying that this legal kerfuffle has finally been resolved. “I am happy to announce that I have amicably resolved my dispute with King over my CandySwipe trademark and that I am withdrawing my opposition to their mark and they are withdrawing their counterclaim against mine,” the developer stated.

“I have learned that they picked the Candy Crush name before I released my game and that they were never trying to take my game away. Both our games can continue to coexist without confusing players.”


Now peacefully coexisting!

Last month Stoic issued a similar statement that said, “Stoic is pleased to have come to an agreement with King regarding Stoic’s The Banner Saga trademark, which enables both parties to protect their respective trademarks now and in the future.”

Now isn’t that lovely?

It’s not all hunky dory in game trademark land as Cut the Rope developer ZeptoLab has recently taken issue with King over its common word trademarks, since Cut the Rope involves candy as a key item and the indie developer is aiming to stomp the trademark out of existence so it needn’t hassle anyone ever again.

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Kizi – Green Lantern/Red Lanterns #28 Review

Kizi – There are far worse ways to handle a two-issue crossover storyline than how DC approached Green Lantern/Red Lanterns #28. Both issues have been combined into one flip-book comic. Better yet, the cover price of this package is still just $2.99, offering a surprising amount of bang for the buck in a time when $3.99 for 20 pages is rapidly becoming standard practice.

DC clearly intends this double-issue to serve as a jumping-on point for new readers, and it’s a pretty decent offering in that regard. Hal Jordan and friends are very much dealing with the fallout of the Relic crossover and other recent conflicts. This brief clash between the Greens and Reds serves as an effective primer for the current state of the franchise.


The two issues don’t come together quite as naturally as I would have liked, however. Those who read the previous chapter of Red Lanterns will know that it ended on two cliffhangers.

As such, Charles Soule is stuck both trying to tie up those loose ends and link his story with Robert Venditti’s. And the conflict involving Red Lantern Supergirl, which serves as the connective tissue of this crossover, isn’t addressed as fully as it could have been.

It doesn’t help that an editor’s caption directs readers to Supergirl #28 for more on her story, a comic that isn’t even out for two more weeks. Ideally, this crossover should have taken place a month from now when the stage was better set.

It’s not always the most elegant fit, but it still proves entertaining in the end. Soule’s writing shines a little more when it comes to the humor and characterization, qualities that have made Red Lanterns the best of the franchise since he took over.

And it’s great to see both writers tackle the reunion between Guy Gardener and Hal Jordan, reflecting the recent collapse in their friendship but not necessarily painting them as bitter enemies. Also, the scenes involving Saint Walker coming to grips with his new reality are very well handled.

Billy Tan and Alessandro Vitti prove to be solid matches for one another, artistically. Both have fairly scratchy styles that capture the darkness of the Red Lanterns and the heroism of the Green Lanterns. Both have their issues with facial work and emotional range, but in terms of visual cohesion, this issue satisfies.

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Candy Crush Saga most popular game app on the planet

Life is sweet as rival apps are crushed
Candy Crush Saga is the most popular app on the planet (Picture: App Store)

Fiendishly addictive Candy Crush Saga is the most popular game app on the planet, new figures show.

More than 500million people have installed the game, in which players must arrange sweets into matching sets, since it launched two years ago.

‘The thing with Candy Crush is that it’s difficult enough to be a challenge but not so tricky that you’re going to stop playing in frustration,’ said Marcos Sanchez from App Annie, which carried out the research.

‘There’s also the social aspect where you can help your friends get extra lives and show off what level you’re on. It’s a great combination.’

app graphic

It’s estimated to earn developer King about £400,000 a day in revenue from in-game purchases.

Outside non-game apps, Facebook had another year of dominance, topping the most downloaded list of 2013. It was followed by instant messaging service WhatsApp and video call software Skype. Money made from app purchases surpassed the amount spent on handheld games consoles, such as the Nintendo 3DS and PlayStation Vita, for the first time.

More than £6billion was spent just in Apple’s App Store in 2013, according to the company.

Analysts said the rise of smartphone gaming was part of the reason for the drop in fortunes of the tech giants.

‘Smartphones have become so ubiquitous because they provide so many functions. The computer power behind them is getting better and better, we’re seeing some incredibly sophisticated apps.

‘People are using them instead of other devices like laptops,’ added Mr Sanchez.

Puzzle & Dragons, which is hugely popular in Asia, is the biggest earner worldwide, with Candy Crush Saga second. Candy crush level 33 tips,tricks and walk through video

Games – Our Favorite World of Warcraft Memories

friv – World of Warcraft’s next expansion, Warlords of Draenor was revealed at BlizzCon this weekend and we got the chance to go hands-on with the expansion at the show. With Level 100 on the horizon, a few of us at IGN wanted to take a stroll down memory lane to relive some of our favorite moments adventuring through Azeroth. Hop on your Netherdrake and take a look.

Luke Karmali, Dinosaur Tamer

I remember when Zul’Gurub was first added to the game, and I set eyes on the Swift Razzashi Raptor for the first time. As a member of the Alliance, the notion of riding my very own dinosaur was too exciting. The fact it was green only made things better. Sadly, despite months of raiding ZG and returning to it frequently after the level cap was raised, I never saw it drop, let alone got a chance to roll on it.

Finally, when Cataclysm rolled around, it was announced ZG was to be removed from the game. As a last ditch attempt I decided to go through the instance the day before it vanished forever, to see if I could get lucky. The only person I could find to accompany on my quest was a compulsive liar from my guild. He played a Warrior and was about 14.

Within five minutes of grouping with him I was questioning how wise this decision was. As it turns out? Very. We made swift progress through the instance and took down the relevant boss… only to see the raptor mount drop. I can’t quite put into words the emotions I felt: elation at seeing it drop, disbelief that it had happened at the last possible moment, fear that I could lose to that jerk Warrior… thankfully, it was over in a flash. I won the mount and have sat proudly astride it ever since.

Leah B. Jackson, Epic Raider

Is there anything cooler than seeing an epic boss for the first time? Well, yeah. Killing it. My proudest WoW moments generally revolve around taking down bosses, especially the big ones towards the end of an expansion. Getting Archimonde down in Hyjal Summit in Burning Crusade and killing Arthas in WotLK were both incredibly satisfying after chipping away at them for months.

Even killing Lei Shen ahead of the curve recently was a huge accomplishment, and one I’m especially pleased with since I did it with my closest group of friends. I’m still amazed that after playing World of Warcraft for almost nine years now that every time I kill a hard boss I get the same feeling of exhilaration. As long as that loot keeps dropping, I’ll be in the raid ready to go. If you enjoy playing other free online friv games ( juegos friv ) then have a look at this cool website, they also have a cool dress up games category.

Mark Ryan Sallee, Victim

Flying to Washington state to spend time with friends I hadn’t seen in years. The friend I stayed with just played WoW the whole time.

Sean Finnegan, Epic Horde Ganker

It’s tough to pick the most memorable moment from my World of Warcraft, but the one that instantly comes to mind is from Burning Crusade. It was 2AM on a Thursday night and like other caffeine-infused college aged gamers, I was sitting in Shattrath doing absolutely nothing. I was just about to log off for the night when suddenly general chat started buzzing:

Azuregos, a randomly spawning world boss, had appeared in Azshara and evidently the Horde was already en route with a raid group to take her down. Now, I don’t know how it works nowadays, but back then if your opposition was trying to kill a raid boss you were obligated to try and wipe them in any way possible. So, I jumped into a small raid group with randoms and headed out there to ruin the Horde’s night.

The Horde had a full raid group, and we knew we’d never be able to wipe them in a straight up fight. We had to be clever. Azuregos has this ability where every once in a while she teleports the entire raid right to her and in doing so wipes the aggro table for everyone she teleported. The raid has to make sure they’re within the teleport range and not attacking after being teleported so that the tank can re-gain aggro.

It was this tactic that we decided to exploit. Ten seconds before Azuregos was going to teleport the raid, my raid (we’d been hiding in the forest) descended upon the Horde raid doing our best to distract their DPS while our most geared out hunter ran right by the Horde tank. He jumped off the enormous cliff behind Azuregos, dismounted, and used distracting shot on the dragon, temporarily drawing aggro off the Horde tank and causing the dragon to come running after him as he plummeted to his death.

Right at that second, Azuregos teleported the entire Horde raid to her and all forty of them fell thousands of feet to their death. It was the most glorious wipe I’ve ever seen, and well worth my repair bill.

Gearbox Lied Aliens Died, System Shock 2, PS4 Controller Rumors

Gearbox: Better At Creating Hype And Scapegoats Than Games

y8 – If you were to claim that Aliens: Colonial Marines was a terrible mess of a game with very few redeeming qualities, I would wonder why you were being so generous. It is bad. The writing is bad, which you might have expected if you played Borderlands 2 and had any taste. Nothing makes sense or comes anywhere near good storytelling, but it’s presented in a way that implies you should be amazed. The actual gameplay? Second-rate modern military shooter, with occasional forays into laughable stealth sequences. Graphics aren’t everything, but the game doesn’t even have a decent cohesive style. The rather atmospheric gameplay demo shown off last year was almost definitely not actual gameplay, but some sort of target render passed off in an effort to mislead the press and potential customers.

So it’s a bad game. Not the end of the world. Consider, however, the way that Gearbox has expertly distanced themselves from the project and deflected blame. They had great practice with Duke Nukem Forever, which allowed them to ship a turd and shrug off all of the responsibility. Now they’re experts.

When Aliens: Colonial Marines still had a long ways to go, Gearbox declared their love of the franchise. This was a project of passion. It was all on them, they said, their responsibility to deliver on a project that meant so very much to them.

Shortly before release and long after it was apparent that the game would be a mess, Randy Pitchford decided that in spite of their talk about shouldering all of the responsibility, maybe other people should get some credit. This was certainly an altruistic move and not an attempt to toss up a human shield at the last minute.

“It’s a big, ambitious game,” Pitchford explained. “Some of the other studios involved, we decided that these guys are awesome. They did a lot of really valuable work. We’re not contractually obligated to put anybody’s credits there, but we value talent and respect talent. We wanted to make sure that those logos were there and that work was represented. In big efforts, that’s not an uncommon thing. You don’t usually see it up front. (…) If you take preproduction out of it, their effort’s probably equivalent to ours. Now, it’s not fair to take preproduction out of it, but that says a lot about how much horsepower those guys put into it.”

As the reviews started to come in, several outlets began to run quotes from anonymous Gearbox employees which happened to make the company look good. They didn’t even do most of the work, these perfectly timed stories claimed, it was mostly outsourced. The publisher, Sega, eventually stepped in to counter those claims and state that Gearbox created the majority of the game. You can play right here.

Maybe Aliens: Colonial Marines was a turd because Gearbox did a bad job. Or maybe it’s because they really did outsource a majority of the work. Either way, they should be ashamed. It’s a terrible game, preceded by tons of outright lies, and hyped in the grossest possible ways by Randy Pitchford.

Can we please stop rewarding this behavior, or at least acknowledge it for the snake oil salesman act it is? Please? Also, can we please get Firaxis to make a Weyland-Yutani space trading/management sim?

System Shock 2 Finally Available Via Digital Download

System Shock 2 is one of the most important games of all time. Its influence can be seen in games like Deus Ex and BioShock, and the original Dead Space was basically a poor man’s System Shock with all the complexity removed. It’s still fantastic, even if the character models are a bit goofy. Now you can buy it on Good Old Games, which you should do, unless you want to hold out for the eventual Steam release. This is great news. It really is.

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